It offers an experience that’s a bit more thoughtful and emotional, with the narrative focus making it more of a world that you get to experience as opposed to build. It’s more streamlined and accessible to play than the likes of Animal Crossing, but in other ways it’s a lot more limited thanks to its daily play setup.īut that’s the thing: whilst Cozy Grove feels a lot like Animal Crossing, it isn’t trying to be it. It’s a shame too, because the game really does come to life the longer you invest in it. If it doesn’t hook you in over the first few days, it’s unlikely that you’ll keep coming back for more sessions in the long run. On the flip-side, those who were hoping to fully invest themselves in island life on Cozy Grove might be a little underwhelmed by the daily restrictions. It’s nice that it’s a bit more relaxing to play, especially after spending tens upon tens of hours amassing a fortune of bells by fishing or gathering fruit non-stop… I suppose the biggest difference of all is that Cozy Grove feels like less of a grind, with no need to constantly try to build up your cash or inventory – everything is just more straightforward here. You can even take the time to decorate your surroundings if you please, even if it does lack the depth seen in its counterpart. You’ll continually expand your island and the folk you get to interact with too, so there’s a growing sense of discovery that’s introduced each day you play.Įverything is more streamlined that you’d have been used to in the likes of Animal Crossing too, whilst things like fishing are more intuitive in design to make it easier on the player. Of course, the game was guilty of getting a little repetitive with the tasks that it asks of the player, but the brief nature of the sessions you spend with it ensures that it never actually gets boring. Playing Cozy Grove became part of my daily routine, and honestly, the cast of characters are so endearing that it felt like a treat to see them each morning. It means that it’ll take a while to see each of the island’s inhabitant’s tales through to their conclusion, which is something that may or may not appeal to gamers. Sure, you could explore the island, gather resources, or do a bit of crafting, but with the quests changing up on a daily basis (and progression tied to them), you’re better off waiting and seeing what’s expected of you the next day. Cozy Grove will give you tasks to do each day, but when they’re done there’s not much to keep you hanging around for an extended session. Whilst the incentive to progress is certainly there though, you should expect to be in for the long haul. It’s a really rewarding setup that gives each of your everyday actions a genuine sense of purpose. As your relationship builds, you’ll learn more about them and their previous life, as well as bring back bursts of colour to the island. Admittedly, they’re the sort of things you’d have probably spent plenty of hours doing in Animal Crossing: New Horizons over the last year anyway, but the incentive here is driven by your ever-increasing relationship with each character. For one, each day sees you completing tasks for the inhabitants of the island, with these ranging from finding items in fetch quests to simply gathering fruit or catching fish. That makes it similar to Animal Crossing, though Cozy Grove does spice up the routine-like formula a little. This is an adventure that’ll take you a while to progress through though, with the core gameplay loop seeing players partake in daily tasks that take around twenty minutes to complete and then coming back the next day to do some more… and the next day… and so forth. This afterlife just so happens to take place within a peculiar yet pleasant island known as Cozy Grove, which is where you’ll be calling home during your adventure. Cozy Grove puts players in the role of a Spirit Scout, a special person that is able to communicate with the dead and help them find peace in the afterlife.
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